And we're gonna make a horn for the middle of our icon because we're making news up and it's gonna be like a bullhorn, kind of paying homage to the old old school like newspaper newspaper boys yelling on the side of good. So the first to weaken grab is the rectangle everywhere to the left. They're not always necessary, but it's good to have one, because if Europe doesn't need time to load when it's downloaded and you don't have one, you'll just show the user a black screen, which is not ideal. What a splash screen does is it basically offers a placeholder to give the app time to load. So this is going to be the logo for a splash screen. There can also be helpful who make this a little bigger right about there is one, and we'll move it right about there. So I'm gonna hold option shift again, and we have some guys that come up. So those are also some quick things to use when you need to get things on the art port and make sure they're centered and actually will make this a little bigger. And then to the right up there, you'll noticed the align center in the line horizontal tools. This is a quick shortcut that I like to use a lot, you shifting all with almost every shape I create. But if you hold a shift in a scale uniformly and if you old shift in Ault, it will scale from the middle. But you notice when you dragged to draw it, it turns into an oval, and it will go any which way you move the cursor. The next thing we'll do is we'll create an icon for splash screen, so we'll grab a circle and we'll drag to draw a circle. So, as an example, just like the airport and we get options dead at the art board over here, that right, and we'll actually make the appearance. We have all our our settings panel, so every every option we get to edit is gonna show up every year. We have all our drawing to us and then to the right. So this is going to be where everything we draw on the screen shows up into the left.
ADOBE XD APP UPDATE
We get that name to update on our art board panel. What we can do is double click on that and name it. That's the size of our phone screen, and it's also named just the generic found size at the top. You see, we get this art board right in the middle of the page. I find xar so the first thing you'll notice. It's super helpful when I encourage it for this prototype and for this one will be going. So everyone, please check that out if you can. It's just gonna get you a lot more familiar with the scale of buttons and how big things you're making on the screen actually are because trust me, it's a lot different on a monitor than it is on your phone screen. And you can actually pull up Adobe X'd and use a live preview, which I super super recommend. Um, it's gonna be great to use this as reference so you can start to see the scale and size of things and you'll be able to play around with things on the screen. So you really at least when you're first starting out, don't be concerned about trying to design for all different types of devices.
ADOBE XD APP ANDROID
Actually, I think it's up to 24,000 Android devices now. I'm gonna encourage everyone when you're just starting out, especially just designed for the device you have there.
OK, so a quick note on file sizes you'll notice the first decision you have to make an adobe X'd is what file size to design for. File Setup and Sign in screens 2: take no notice when to get started that we have device sizes appeared to stop and because it will be doing a mobile out, we'll click here. So I hope you guys can pick up some useful information, so let's get started.ΔΆ. So we're making a 10 to 12 screen prototype at a pretty high fidelity, and I'll be designing each and every piece along the way. But make it fast and valuable for anybody that wants to watch so up our output will look something like this. So this is intended for beginners, but also be showing you guys something like lightning quick workflow processes and plug ins that I use on a day to day basis. It will be designing and prototyping our very first app. Intro: Hey, guys, today will be going over Adobe X'd.